Smart Cable Routing
Dijkstra-based routing through real submarine cables and landing points from TeleGeography data. Accurate distance multipliers for land and undersea segments.
Calculate submarine cable routes, estimate latency, verify with real measurements
| Point A | — |
|---|---|
| Point B | — |
| Coordinates A | — |
| Coordinates B | — |
| Cable Multiplier | — |
| Crosses Ocean | — |
| Route Details | — |
| Data Source | — |
Dijkstra-based routing through real submarine cables and landing points from TeleGeography data. Accurate distance multipliers for land and undersea segments.
Interactive map showing every cable your data touches — backbone nodes, landing stations, and submarine segments with real geographic coordinates.
Launch real network measurements from probes worldwide. Compare theoretical estimates with actual RTT and hop-by-hop packet journeys with ISP geolocation.
Speed-of-light physics combined with cable distance to estimate latency. See the real-world overhead — how much slower actual routing is vs fiber limits.
Enter cities, IP addresses, or domain names — everything is resolved to coordinates with hosting location identification and optimal cable route.
Traceroute hops enriched with city, country, ISP. Phases auto-detected: local → ISP → CDN → backbone → submarine cable. Visual RTT timelines.
City names, IP addresses, or domains. The system resolves coordinates, identifies countries, and determines whether the route crosses oceans.
A graph algorithm finds the optimal route through landing points and submarine cables with accurate distance multipliers for each segment type.
One click launches RIPE Atlas probes for real ping and traceroute. See actual RTT, identify every router, and find where your packet enters submarine cables.
Validate routing assumptions, estimate latency budgets, troubleshoot unexpected paths.
Understand your ping. Compare the physical speed limit vs reality for any server.
Choose optimal PoP locations based on submarine cable topology and landing proximity.
Teach how the physical internet works. Visualize the gap between light speed and real routing.
Over 95% of intercontinental data travels through submarine fiber optic cables — physical wires laid on the ocean floor connecting continents. GeoCables calculates the actual distance your data travels through this cable infrastructure, not just the straight-line distance between two points.
The tool uses real submarine cable data from TeleGeography (500+ cables, 1900+ landing points) combined with a Dijkstra-based routing algorithm to find the optimal path through landing stations and backbone nodes. For trans-oceanic routes, it identifies which submarine cables your data most likely traverses.
Light travels through fiber optic cable at approximately 200,000 km/s — about two-thirds the speed of light in vacuum. GeoCables estimates minimum latency using this physical constant. Real-world RTT is typically 1.5–4x higher due to routing overhead, optical amplifier delays, protocol processing, peering between networks, and suboptimal path selection. The RIPE Atlas measurement feature lets you see this overhead directly.